https://youtu.be/atAgwptq7ag?si=Wxz3jNluVg4cREUG0:00 The Den: GPUDog's browser-based node editor
0:33 What you can build from nodes
1:11 First GPUppy: a Trail Sampler node
1:34 Footage picker, Blend and Mask by Alpha
2:09 Making the shadow black with Pre-mult
2:32 Colormap gradient, then Cast Inward
3:08 Angle, length and fade as parameters
3:34 Saving Inner Long Shadow with a thumbnail
4:00 In After Effects, then live mode
4:30 Chemtrails: Flow Field into Trail Sampler
4:51 Animating the noise with Time and Coords
5:20 Per-Axis time and a Divide for speed
5:49 Rotate, then share one angle parameter
6:40 Cast From: alpha, luma or max RGB
7:16 Colormap on the trails, Normalize with Multiply
7:46 Groups, flow speed, and back to AE
8:30 Any node property can be a parameter
9:01 Two effects, no code - what's next