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Bigger doesn’t necessarily mean better. Veteran World Designer Nathan Cheever (Bioshock, Mafia, and more) explains how traversal speed, encounter density, and hidden production costs determine the right size for a game world.
Full deep dive: https://80.lv/articles/veteran-game-world-designer-explains-why-bigger-game-worlds-aren-t-always-better
Full deep dive: https://80.lv/articles/veteran-game-world-designer-explains-why-bigger-game-worlds-aren-t-always-better